Nvidia Announces “Project Shield” Handheld Gaming Console Running Android : [CES 2013]


Project Shield is a handheld gaming console running pure, unmodified Android. At its core is the newly announce Tegra 4 ARM chip, but that’s not all.

1-6-2013 9-40-04 PM

The device looks like a standard wireless controller with a flip-up screen. Around the back are I/O ports, and there’s no proprietary nonsense here. HDMI, USB, microSD, and and audio jack. Jen-Hsun Huang even used Project Shield to push a 4K video over HDMI to a 4K TV. Both the gamepad controls and the touchscreen can be used to navigate the Android UI.

Because this is running a full version of Android, all the games you see in Google Play (and more specifically Tegra Zone) will be available on Shield. This is looking like a killer product.

Now Whats the Surprise Pack??

Nvidia slipped a surprise into their CES press conference this evening: a short and sweet look at Dead Trigger 2. As the only technical demo for the screaming Tegra 4 platform, it looked mighty impressive – based on the streaming video, the graphics look just a little behind the Xbox 360/Playstation 3 level. The short demo video showed live game video of the player wielding an M4 machine gun to dispatch an enormous building-sized zombie.

Unfortunately, Madfinger wasn’t on hand to elaborate, so anything beyond the brief look here is speculation. Based on the success of the original zombie shooter, they’ll probably be using the same free-to-play model as before. Expect to hear more about Dead Trigger 2 at the very latest.

BlueStacks – Rumored to bring Android Apps To WindowsRT Devices, Hits 5Million Installs.


new-bluestacks-logo

It appears that BlueStacks isn’t just a flash in the pan. The Silicon Valley-based start up, which makes software that allows users to run their Android apps on Macs and PCs, said today that it has passed 5 million organic installs through its homepage. Vanity stats like this are annoying, yes, but what’s notable is that BlueStacks hit this milestone in under eight months. And the news comes on top of its recent partnerships with AMD and Asus, which have announced their intention to pre-load BlueStacks’ technology on over 100 million units.

In September, BlueStacks announced a partnership with chipmaker AMD, which brought its app catalog to AMD-powered Windows 7 and Windows 8 machines through the launch of its new app store, AppZone. As Sarah pointed out at the time, much like AppUp, Intel’s app store for PCs that “has been optimized to run on Intel-powered Ultrabooks,” with AppZone, the chipmaker optimized BlueStacks’ technology for AMD GPUs and APUs.

Of course, it was only a matter of time before the chipmakers began implementing the startup’s technology, as AMD was the lead strategic investor in BlueStacks’ $6.4 million series B raise in October of last year. The round brought the company’s total investment to $15 million and saw AMD join investors like Andreessen Horowitz, Ignition Ventures, Citrix and Qualcomm.

It’s unusual for software makers and manufacturers like Citrix, Qualcomm and AMD to show up on the same roster of investors, yet, as Sarah said, it was a demonstration of an eagerness among investors to leverage the Windows ecosystem as a platform to run Android apps.

The partnerships with AMD and Asus and its backing from Qualcomm also set the stage for BlueStacks to team up with additional manufacturers to pre-install its technology on PCs. The big-picture goal for the startup is to help bring the some 750K Android apps to each and every one of the billion-plus PC users out there. It’s a sizable opportunity, another part of the reason investors (and chipmakers) are eager to test the waters.

BlueStacks’ technology allows users to run graphics-intensive Android apps on desktop PCs via its patent-pending “Layercake” technology, which initially enabled Android apps to be compatible with x86-based PCs, followed by Macs, and now includes those developed for ARM processors — Angry Birds Space and Fruit Ninja being two familiar examples. (More on this below.)

The company has been looking to build a developer platform, as well, and has been partnering with the makers of apps like Fruit Ninja, SliceIt!, Townsmen, Evernote, StumbleUpon and Barnes & Noble (Nook). The main selling point being that developers don’t have to modify or port their apps to run them on PCs, which means less heavy lifting for those who have already developed apps for Android.

Screen shot 2012-12-06 at 3.08.44 PMTo this point, HandyGames CEO Christopher Kassulke let it slip last night at Mobile Gaming Europe that HandyGames will be launching their uber popular Clouds and Sheep as a PC game using BlueStacks. And the more big app development houses begin signing on, the more BlueStacks thinks that it’s helping to create a crack in the wall between mobile and PC gaming.

But here’s what could be most exciting for developers (and users) looking at developing for (or buying) Windows mobile devices. The newly released Windows RT, for those unfamiliar, is a special version of Windows 8 built for mobile (specifically ARM) devices — so, really, tablets. If somehow you haven’t noticed, Microsoft has been pushing its new Surface tablets pretty aggressively since their initial release in late October, partly manifesting through that snappy, percussive ad campaign you’ve probably seen by now on the tube. The main mobile OS being offered by the Surface? Windows RT.

As of now, consumers can buy a number of ARM-powered Windows RT devices, and there are more coming. But Surface currently has the highest profile among these tablets and devices, yet, the problem is that they’re not selling as well as Microsoft would have hoped. According to Tech Report, MSFT’s initial order of 4 million Surface devices has been cut in half thanks to slow sales.

Leaving the device itself out of it, probably the biggest reason for this boils down to apps. Compared to iOS and Android, few developers have built native apps for Windows 8. Even if consumers want to buy the Surface, many would rather opt for an Android or iOS device, because they offer far more access to the apps we’ve all grown accustomed to using on a daily basis.

So, naturally, rumors have begun to mount that BlueStacks’ next project will be to make its tech available to Windows RT users. As evidenced in this forum, hilariously, it appears that Microsoft salespeople have even begun to suggest using BlueStacks if users want to buy a Windows device and get access to Android apps.

The Droid Guy was one of the first to pick up on the BlueStacks, Windows RT rumors, as a BlueStacks team member recently divulged in a separate forum that the company was in the process of bringing those 750K+ Android apps to Windows RT. BlueStacks Engineer Deepak Sharma, via The Droid Guy: “We are considering offering BlueStacks for Windows RT next year.”

BlueStacks team members approached by TechCrunch would not confirm that this is in fact happening, but from what we’ve been able to gather from other sources, it seems there’s a good chance this could happen in early 2013.

However, as The Droid Guy points out, Microsoft’s Windows Defender could pose problems in this regard, as it could force BlueStacks to release its own app on the Windows Store, which, knowing Microsoft, would likely be disapproved. Until then, BlueStacks works well with Windows 8 Pro-based tablets and devices, but if BlueStacks is able to produce an ARM version of its technology, this could be a big boost both for the startup and for those looking for access to a viable app platform on their new Windows device.

With support for both ARM and Windows 8 Pro, developers could significantly increase their distribution without having to develop native apps for Windows devices — great for them but, again, not something that Microsoft is likely to get too jazzed about.

For more, find BlueStacks at home here.

Screen shot 2012-12-06 at 3.10.26 PM

(-via TC)

Wave I, II Get Android 4.0 [ROOTED] [COMPLETE] :


Its Raining Android

For all the ‘Wavers’,here’s a good news. We here have brought Android 4.0 to your Wave Devices. By not wasting more time, Below Are The Steps For Rooting Your Phone:

How to ROOT a Wave:

1) Copy and/or replace the given “zImage” in your phone memory with this one here >> Click zImage
2) Use the Unlock Root tool to root your wave >> Click Here
3) Download Unlock Root tool from above link and install it.
4) Connect your Android on Samsung Wave to your PC and make sure the USB debugging is switched on.
5) Click on root.
6) It will ask to install a driver, click on install driver anyway , it should be the second option (in Win 7)
7) Wait for root to complete and Done

For Latest Android 4.0 CFW Firmwares for Wave I & Wave II Click here

Polish Blood Android 4.0 Alpha Release.

If you are UNABLE TO ROOT your Wave from the above process then follow the steps below:

UPDATE

The steps below are for 64bit Systems Windows 7

If you are UNABLE TO ROOT your Wave from the above process then follow the steps below:

1. Download the SDK from android website : CLICK HERE

2. Now open the Android SDK Manager, then only tick at Google USB driver and Uncheck everything else

3. Click on the  “Install 1 package.” button. Wait until finish.

4. Now go to device manager. Search for Samsung.

5. Right click then choose update driver. Choose Manual instead of automatic.

6. Browse to C:\Users\\AppData\Local\Android\android-sdk\extras\google\usb_driver

7. Click Ok and wait until the installation is finished.

8. If you haven’t downloaded the UnlockRoot tool CLICK HERE

9. Download and Install the Unlock Root Tool.

10. Open Unlock Root program on your PC. Click “Root” button. Then there will be pop up. Click on Samsung Wave Android ICS 4.0.4

11. Wait again until the program boots your Wave.

12. Your wave is now rooted.

For Android Firmwares for Wave I and Wave II Click here

(via DK, badahub)
(NOTE: processes told , downloads from this site should be done at your own risk. Neither MobileGameroids nor the authors, the sources will be responsible for any loss.)

Google Nexus 7 tablet, a 7 inch HD Gaming Engine with Quad Core.


n e X u s 7

All Gamer’s and Tech Savvy’s, here’s good news for you all as Google’s Nexus 7, Developed and Branded by Asus is out !!

In Detail :

Just as Google’s developer conference was getting started, details of the company’s rumored Nexus 7 tablet emerged. As previously reported, it is a 7-inch tablet powered by a Nvidia Tegra 3 quad-core processor that will run Android 4.1 Jelly Bean, and come in 8GB ($199) and 16GB versions ($249).

The display is true high-def — 1280×800, so a bit better than 720p — and there’s a front-facing 1.2-megapixel camera and microphone for video chatting, though there’s no rear-facing camera. It also has a micro USB port, GPS, near-field communication and both Wi-Fi and Bluetooth. There’s no mention of an SD card slot for expanding the memory, however.

Not surprisingly, it was built by Asus, the manufacturer that had already made the most headway with quad-core gamer-friendly Android tablets.

Clearly, at a starting price of $199, the Nexus 7 is positioned to compete with the similarly 7-inch Kindle Fire, rather than taking on the 9.7-inch iPad (and the 10.6-inch Surface tablet from Microsoft). And because, with all of those tablets, content seems to be the biggest incentive, Google is playing up the Play store, even granting early buyers $25 in Google Play credit and “some great free content” including “Transformers: Dark of the Moon.” Even if you don’t think any of the “Transformers” films is truly “great,” it is nice to see Google aggressively pushing content, even adding TV shows and magazines to their lineup. This is how Tablet buyers  get their reason to buy a tablet.

Quick Screens Shots Of The Above Video on Nexus 7:

Google
Google

Update:

1) The leaks are coming fast and furious — Google’s Nexus Q A / V streamer has just been unveiled, and a short video that came along with it showed a white Nexus 7 device. While it might just be white for the style of the video, it wouldn’t surprise us to see the Nexus 7 come in two colors today.

2) The Nexus 7 page on Google Play is now live — we can confirm that the 8GB Nexus 7 will be priced at $199, while the 16GB model will cost $249. Both models should be shipping within two to three weeks.

3) Modaco.com just pulled up what looks to be the final Nexus 7 specs — as expected, the device will come in 8GB and 16GB variants, with a 1280 x 800 IPS display. It’ll also have a 1.2-megapixel, front-facing camera, 1GB of RAM, and a 4,325mAh battery. Unfortunately, the price didn’t leak, but we’re betting the earlier $199 / $249 rumors hold true here. It’s running a Tegra 3 processor, as rumored — and, of course, it’ll have Jelly Bean Android 4.1. Unfortunately, it looks like the Nexus 7 will be US-only, at least at launch.

Nexus 7 Video Shots:

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 -(via Verge, msdn blog, TechCrunch)

Galaxy Nexus HSPA+ to get Android 4.1 Jelly Bean.


Did Google just out the HSPA+ Galaxy Nexus as the first device to get Jelly Bean (which is apparently coming “soon”), confirm that it will indeed by Android 4.1 (not 5.0) and give us a small, blurry look at what to expect with the next major update? Yes, yes and it looks like yes.


Thanks to the checkout page for the HSPA+ Galaxy Nexus sold on Google Play, we now know that the next major release of Android, Jelly Bean, will be 4.1.

Below is the screenshot showing Jelly Bean in association with Android 4.1. We confirmed the HSPA+ when purchasing the Galaxy Nexus, the final confirmation page lists the device as, “the latest smartphone from Google, soon the first phone with Android 4.1 Jell…”

I was able to view a new icon for the Galaxy Nexus showing a modified Google search bar (the same one featured in the listing for the I/O 2012 app), assumed to be a part of Jelly Bean, lending even more credibility the the accuracy of today’s discovery.

At this point, we had already assumed that Jelly Bean would end up being Android 4.1, and that the HSPA+ Galaxy Nexus would be the first device to receive the update. If anything, this is just a little bit of confirmation that we were thinking in the right direction.

Will we see Android 4.1, Jelly Bean unveiled at Google I/O next week? I think we can confidently say yes. As for when the update will actually reach HSPA+ handsets, “soon” could mean anything. Could be during the announcement, could be a month from now. Verizon and Sprint users, who knows how long it could take for your device to finally get the update. Hopefully it won’t be another six months like last time, but I wouldn’t be surprised to see the wait extend into the 4th quarter of the year. Either way, we should know more in just a couple more days now.

More on Google’s Galaxy Nexus HSPA+ :

The phone showed up briefly on Google Play before Google took it down. The blog Droid Life took a screen snap  of the listing, which placed the price at $409.

The listing in Google Play also may confirm reports that Google plans to sell the next Nexus directly, a la Apple. That was also the game plan for the Nexus One in 2010, but Google eventually pulled the plug on that effort because of lack of demand for the $529 model.

World’s Thinnest Ultrabook by Acer Revealed.


Acer Aspire S5

Acer revealed details on Thursday about its razor-thin, elegantly-designed Aspire S5 ultrabook device, which will become the world’s thinnest ultrabook computer.

Weighing in at just 2.65 pounds, the Acer Aspire S5 Ultrabook is just 0.44 inches at its thinnest spot and 0.59 at the thickest. Ultrabooks — which are ultra-slim laptops typically under 0.8 inches thick – have become increasingly popular among manufacturers and consumers, giving on-the-go users a lightweight, full-computer alternative.

 it’s only 15mm at its thickest point. It’s a black, magnesium-alloy and brushed-metal 13.3-inch laptop, weighing 1.35kg (2.97 pounds) and featuring Acer’s Instant On technology that brings the computer back from sleep in 1.5 seconds. It also uses Acer Always Connect, which lets users manage data on their computers even when the machine is asleep — the S5 can be woken up from a smartphone, and will immediately log into email and social network accounts. There’s a Thunderbolt port inside, capable of 20Gbps speeds, along with USB 3.0 and HDMI ports — all are hidden below the S5’s hinge, and can be accessed by pressing Acer’s new MagicFlip key. The computer is powered by an Intel Core processor (though Acer didn’t reveal which one), has SSD storage, uses Dolby Home Theater audio, and has a PowerSmart battery pack that Acer says will have a life cycle three times longer than normal batteries.

The Aspire S5 may be super thin, but it touts a series of powerful specs, including a super-responsive third-generation Intel Core i7 processor and a 256GB solid state drive. With a 13.3-inch widescreen LED-backlit display (1366 x 768) and a 1.3 megapixel HD webcam, the device makes viewing and taking pictures and videos a visually-rich experience.

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The S5 will start shipping in the second quarter of this year, though pricing was not announced. Its Thunderbolt support means this must be an Ivy Bridge machine, meaning we won’t be seeing it until at least May or June.

Android Devices to get Ubuntu OS soon.


Canonical to release Ubuntu OS for Android Devices soon. 

According to a recent report there is a strong possibility of an Ubuntu OS release for Android devices, possibly as early as next year. The report cites Canonical officials as the source of this info and indicates that Canonical is currently working towards bring mobile Ubuntu to the mobile marketplace. The OS will be made available to device manufacturers and not publicly released.

Canonical is the lead developer for the Ubuntu OS.

Ubuntu’s ability to be loaded on Android devices is due in large part to advances in technology, include multicore ARM CPUs and better graphics processors, that provide enough processing power to provide a quality end-user experience. According to Canonical, the mobile version of Ubuntu will have the ability to be loaded alongside Android on compatible smartphones or tablets. According to Canonical, a smartphone would boot up with Android and once the smartphone was placed on a docking station with a monitor the user could then load and use Ubuntu. Mobile Ubuntu will offer the same user experience as the desktop version of the OS – including access to the Ubuntu Software Center to download applications.

Ubuntu’s mobile version has commonality with Android and users will be able to use Android’s SMS function and have access to their contacts while working in Ubuntu.

In what is very disappointing news for Ubuntu fans, Canonical will not make the Ubuntu mobile OS available as a direct download. Canonical will release the OS to device manufacturers, so users will have to buy a device which ships with Ubuntu preloaded.

Instagram on Android now. [PHOTOGRAPHY]


Instagram

Hello folks. It is a very good news for Android users, namely because photo-sharing darling Instagram is now available in the Android Market. If you want to hurry up and try it out without having to read the rest of this (it’s that intuitive), you can download the app here. And go ahead and skip to Paragraph 7 if you already use Instagram on iOS, and don’t want to have to sit through a noob explainer.

For Beginners

For those of you who are new to the entire Instagram experience, the app is pretty simple, and that’s what makes it amazing. To use Instagram just open it up and either capture a photo or choose an existing one from your photo library. Once uploaded, the app allows you to move and scale your image. After you’ve selected a composition, you can run the image through the ‘Lux’ feature by pressing the Sun icon in the far left of the next screen (Lux, similar to Camera+’s ‘Clarity,’ amps up photos by boosting their contrast).

While on this step, you can either add a border or go sans, rotate an image,  or cancel out of the navigation screen by using the icons in the app’s top navigation bar. At the bottom of the screen, you’re met with Instagram’s famous filters, including the SF-inspired Valencia, Sutro and Brannan and the one I always end up using, X-Pro. Because we are all idiosyncratic little snowflakes, everyone has their unique preferences.

Once you decide on the exact specs of the photo you’re going to post, you click on the green check mark provided, and the app’s flow allows you to input a description and a Twitter-like hashtag for search, geotag the photo, and share to Twitter, Facebook, Tumblr, Posterous, Foursquare or via email. In addition to sharing, clicking ‘Done’ will post the item to your Instagram feed, where it will be enjoyed by your followers if you have them. You can see the photo in addition to photos from the people who you follow by clicking on the Home icon.

Clicking on the Star icon will bring you to the Instagram Popular page. I’ve never actually figured out how to get a photo to ‘Popular’ on Instagram, so if you do it please let me know. I think the trick is to have a lot of followers (Isn’t that always the trick!?) — And I’m still not convinced mere mortals can do it.

Aside from the Popular page, the main Instagram navigation screen allows you to view ‘News’ by selecting the ‘Heart Comment’ icon and your profile by selecting what looks like an ‘Index Card’ icon on the far right. This is where you can find people to follow, view all your photos in either grid or chronological list view, and edit your profile.

For Everyone

Instagram co-founder Kevin Systrom tells me that the Instagram iOS app has now hit 30 million users after about a year and a half on the market, and with Android at 500 million activations (for comparison, Apple is at something around 180 million iPhones sold, total) the startup has a real chance of hitting 100 million users across both devices soon enough to matter.

Facebook took about four years to reach its first 100 million; The idea of Instagram becoming the world’s first formidable, mobile-only social network is extremely compelling.

Systrom tells me that a major concern of his is consistency across both platforms, and that the same 13 people who built the iOS app also built Android, which can run on any camera phone with Android 2.2 or above with support for OpenGL ES 2 (a technology needed to power the Instagram filters).

“The Android app offers an extremely familiar Instagram experience when compared to the iOS app,” Systrom writes, “You’ll find all the same exact filters and community as our iOS version.” iOS features like Tilt/Shift, Flickr integration and inline posting didn’t make the cut this time but will hit future versions. The app is also available in Chinese, French, German, Italian, Japanese, Korean, Portuguese and Spanish.

So what took them so long? Well, the whole “Lean Startup” mentality may have had something to do with it. “Launching on a single platform allowed us to focus on the product and the user experience,” Systrom says. “It’s given us the ability to stay small and nimble, and we’ve been able to respond quickly to user feedback.”

The company is rumored to be raising $40 million at $500 million from the usual suspects of top-tier VC firms. Perhaps we’ll see more expansion in the future? Systrom wouldn’t comment on what platform it would launch on next, and ignored my questions about an iPad app or website.

I’m guessing the team will have their hands full with scaling Android. An early sign up page thrown up a week ago has accumulated over 430k people on its waiting list! And while Android already has apps that essentially have Instagram’s functionality, Systrom isn’t thrown by the competition, “There are plenty of clones on iOS as well – but at the end of the day it’s the community people want to be part of. We’re excited to see the community grow with even more perspectives all around the world.”

-(via TechCrunch)

Rovio’s Angry Birds Space- No Gravity (Video) [an update for Angry Birds Seasons]


Angry Birds Space

Curious how Rovio planned on dealing with physics in the forthcoming Angry Birds Space? I have been, too. If we presume that Rovio is playing by the physical laws of space, a lack of gravity fundamentally changes the game. But apparently, that’s the point.

Rovio took us to the international space station, courtesy of the video below of course, to show us a little bit about how the new version of the game will work. An astronaut, Don Pettit, did a little demo flinging a plush red bird in a zero gravity environment. It should go without saying, but that little red bird flew straighter than an arrow through the space station.

“We’re seeing all of this in a weightless environment, which is what Angry Birds Space will look like, with gravitational fields from planetary bodies,” said Pettit.

But then we got to the really cool part: the first time any of us have seen Angry Birds Space in action. And boy, does it look awesome. Those planetary bodies he mentioned pull the bird in, and change the course of the trajectory. And if you’re paying close enough attention you’ll notice that some of our favorite birds, Big Red and Yellow, have changed outfits. Big Red is now Big Green, and Yellow is now swathed in a lovely shade of purple.

It’s worth considering the meaning behind Angry Birds switching things up so drastically. All three versions of the game — Angry Birds, Angry Birds Rio, and Angry Birds Seasons — have gone on to be monstrously successful. But are people getting bored?

Angry Birds Space will be significantly more challenging than previous versions of the game, and after years of success not fixing what isn’t broken, I think we can all agree a refresh is in order.

Mobile World Congress 2012 [EXCLUSIVE COVERAGE]


About the MWC 2012 :

MWC is redefining “mobile”.  No longer limited only to communications, mobile is now a force transforming our world in an unprecedented way. Mobile connects, entertains, informs and inspires us, ultimately changing how we live and who we are.

Mobile World Congress is the global epicenter of this redefinition as our participants enable, lead and accelerate it. Join it in Redefining Mobile at Mobile World Congress 2012, which will be held 27 February to 1 March at Fira Montjuïc in Barcelona, Spain.

 Surf the below for detailed View: