Specifications of the PS4: [Chipped and Detailed]
AMD, as we guessed all along, is coursing through this new system’s veins.
Post-event, Sony revealed the system runs on a single-chip custom processor and utilizes eight x86-64 AMD Jaguar CPU cores, with a next-gen AMD Radeon based graphics engine powering the way.
So it’s very much a PC-based system then, which is great news for developers who will find it much easier to code games for the next gen consoles and for PCs. However, that CPU is hardly next-gen – it may have been modified for this system but the AMD Jaguar platform is by no means the fastest of its kind – indeed it’s slower than Intel’s fastest by orders of magnitude.
However, with fewer redundancies than a PC has, the PS4 will certainly be able to make use of every single Watt of power it draws.
The “highly enhanced PC GPU” is another story. It’s another AMD part – something along the lines of a Radeon 7850 card – and packs 18 GCN units. That may sound a like a lot of techy mumbo jumbo but what it essentially means is that the GPU packs 18 processing clusters, each packing up to 64 cores. That provides a lot of parallel processing power, and will thus handle the majority of the PS4’s grunt work. It hits 1.84 TFLOPS of processing mojo. This is a far more powerful component than the Jaguar CPU and is rumored to have the edge on the GPU inside the Xbox 720.
Sony announced at the NYC event that the console will even use GPU compute features to take advantage of the GPU’s raw power – it’ll be used for general computation tasks as well as making games shiny.
The PS4 will ship packing 8GB of GDDR5 memory. That’s some super-fast stuff right there and should enable lightning fast performance.
Indeed, Sony has revealed that you will be able to power down the PS4 mid-game and then switch it on again in seconds and pick up right where you left off. That’s the sort of loading power that this memory enables.
We’re also looking at Blu-ray disk support plus good ol’ DVD, plus HDMI output support as well as Analog-AV out and an optical digital output.
PlayStation 4 Eye:
What’s really grabbing though is the development of the PlayStation 4 Eye, a newly developed camera system that utilizes two high-sensitivity camera equipped with wide-angle lenses and 85-degree diagonal angle views.
Sony said the cameras (amounting to 1280 x 800 pixels) can cut out the image of a player from the background or differentiate between players in the background and foreground, enhancing game play handily. There’s also mention of logging in using facial recognition and using voice and body movements to play games “more intuitively.”
The PS4 controller: “DualShock 4”
The PS4 controller comes in the form of the DualShock 4 pad. Very much a classic design, the DualShock 4 nevertheless offers upgraded vibrations, enhanced motion sensors and a Vita-like touchpad on the front.
Is the PS4 4K capable?
In a chat with Kotaku, Sony has revealed that the PlayStation 4 will be able to playback 4K/Ultra HD video. However, it will not upscale to 4K or play games at 4K resolution.
The PS4 will definitely not offer native support for PS3 games. However, there will at some point be a service on the Sony Entertainment Network that offers server-side emulation and streaming of games from PS One classics right through to PS3 Platinum Editions.
PS4 release date
The PS4 release date is “Holiday 2013”. That’s the only detail Sony revealed at the launch and it’s unclear which territories it applies to. Certainly the U.S., almost certainly Japan. We have a feeling the U.K. and Europe may have to wait a little longer, maybe even until early 2014.
This is pretty much what happened with Sony’s previous consoles – the PS3 came out in the EU in March – and is backed up by various leaks and rumors. At least you’ll have plenty of time to save up if you live outside of Japan or the USA.